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Introduction to Everyday Virtual and Augmented Reality

bookSection

DOI:N/A
Authors: Simeone Adalberto / Weyers Benjamin / Bialkova Svetlana / Lindeman Robert W. / Simeone Adalberto / Weyers Benjamin / Bialkova Svetlana / Lindeman Robert W.

Extracted Abstract:

Due to emerging consumer hardware solutions, virtual and augmented reality technologies are gaining increasing relevance in everyday contexts, such as living rooms or office spaces. This raises various challenges such as getting immersed in small and cluttered spaces, integrating immersive tools into existing processes and workflows, as well as the involvement of highly heterogeneous user groups in VR and AR applications. The current chapter aims to introduce and characterise this emerging research field by identifying various challenges in terms of the development and investigation of everyday VR and AR systems. Therefore, we give an overview of everyday VR and AR, discuss challenges for the field that we deem central to the continued adoption and integration of VR and AR into the wider public, as well as provide an overview of current everyday VR and AR in various application contexts and discuss some things from a users’ perspective. We then review works from previous WEVR workshops, which were established as a platform for the exchange of everyday VR and AR research, to face the main challenges and provide possiblesolutions.Finally,wediscusstheWEVRimpactandpointoutfutureresearch avenues. A. Simeone ( B ) KU Leuven, 3000 Leuven, Belgium e-mail:adalberto.simeone@kuleuven.be B. Weyers Human-Computer Interaction, University of Trier, 54296 Trier, Germany e-mail:weyers@uni-trier.de S. Bialkova Liverpool Business School, Liverpool L3 5UG, UK e-mail:S.Bialkova@ljmu.ac.uk R. W. Lindeman HIT Lab NZ, University of Canterbury, Christchurch 8140, New Zealand e-mail:rob.lindeman@canterbury.ac.nz © The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 A. Simeone et al. (eds.),Everyday Virtual and Augmented Reality, Human–Computer Interaction Series,https://doi.org/10.1007/978-3-031-05804-2_1 1 2A. Simeone et al. 1

Level 1: Include/Exclude

  • Papers must discuss situated information visualization* (by Willet et al.) in the application domain of CH.
    *A situated data representation is a data representation whose physical presentation is located close to the data’s physical referent(s).
    *A situated visualization is a situated data representation for which the presentation is purely visual – and is typically displayed on a screen.
  • Representation must include abstract data (e.g., metadata).
  • Papers focused solely on digital reconstruction without information visualization aspects are excluded.
  • Posters and workshop papers are excluded to focus on mature research contributions.
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