< Back to list

Virtual archaeology: VR based knowledge management and marketing in archaeology first results — nexts steps

conferencePaper

DOI:10.1145/584993.585030
Authors: Kirchner Steffen / Jablonka Peter

Extracted Abstract:

. Looking at the perception of archaeology within our society, and the development of new technologies, we discover that we are faced both with new challenges and new opportunities. Ideally, our own research from excavation and documentation to analysis and publication, and a popular presentation of it, could somehow be combined within one consistent workflow, using technology tailored to meet the purpose. Given the limits of resources and know-how in academic archaeology - even at Troy - such ideas are mostly bound to remain science-fiction. How can we archaeologists actually be enabled to meet the challenge and make the best of new opportunities a new millenium has to offer? The general aim of the project ”Virtual Archaeology“ is the

Level 1: Include/Exclude

  • Papers must discuss situated information visualization* (by Willet et al.) in the application domain of CH.
    *A situated data representation is a data representation whose physical presentation is located close to the data’s physical referent(s).
    *A situated visualization is a situated data representation for which the presentation is purely visual – and is typically displayed on a screen.
  • Representation must include abstract data (e.g., metadata).
  • Papers focused solely on digital reconstruction without information visualization aspects are excluded.
  • Posters and workshop papers are excluded to focus on mature research contributions.
Show all meta-data