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Using Virtual Reality and Photogrammetry to Enrich 3D Object Identity

conferencePaper

DOI:10.1109/DigitalHeritage.2018.8810092
Authors: Juckette Cole / Richards-Rissetto Heather / Guerra Aldana Hector Eliud / Martinez Norman

Extracted Abstract:

—The creation of digital 3D models for cultural heritage is commonplace. With the advent of efficient and cost effective technologies archaeologists are making a plethora of digital assets. This paper evaluates the identity of 3D digital assets and explores how to enhance or expand that identity by integrating photogrammetric models into VR. We propose that when a digital object acquires spatial context from its virtual surroundings, it gains an identity in relation to that virtual space, the same way that embedding the object with metadata gives it a specific identity through its relationship to other information. We explore this concept by integrating reality-based photogrammetric models with hypothetical 3D reconstructions in VR to bring together “realism” and “reality” to help users form a spatial identity for the objects they are viewing and pursue a more interactive experience with both the embedded models and pursue new lines of archaeological inquiry. Keywords—virtual reality, GIS, photogrammetry, landscape archaeology, embodiment I.

Level 1: Include/Exclude

  • Papers must discuss situated information visualization* (by Willet et al.) in the application domain of CH.
    *A situated data representation is a data representation whose physical presentation is located close to the data’s physical referent(s).
    *A situated visualization is a situated data representation for which the presentation is purely visual – and is typically displayed on a screen.
  • Representation must include abstract data (e.g., metadata).
  • Papers focused solely on digital reconstruction without information visualization aspects are excluded.
  • Posters and workshop papers are excluded to focus on mature research contributions.
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