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X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments

conferencePaper

DOI:10.1109/DigitalHeritage.2013.6744840
Authors: Baglivo Antonio / Delli Ponti Francesca / De Luca Daniele / Guidazzoli Antonella / Liguori Maria Chiara / Fanini Bruno

Extracted Abstract:

— Cultural Heritage applications have often exploited 3D reconstructions in order to better convey contents, but virtual environments need also new solutions to be accessed in a flexible as possible way. X3DOM, Blender Game Engine and OSG4WEB are three different tools able to perform on-line, mobile and desktop visualisations, each one with pros and cons. Do they meet the requirements raised by Cultural Heritage curators? This paper will be offering an overview of these navigation tools by means of some case studies in order to better highlight problems and opportunities. Keywords—Open Source, Cultural Heritage, Real Time Virtual Environments, X3D, Blender, OpenSceneGraph. I.

Level 1: Include/Exclude

  • Papers must discuss situated information visualization* (by Willet et al.) in the application domain of CH.
    *A situated data representation is a data representation whose physical presentation is located close to the data’s physical referent(s).
    *A situated visualization is a situated data representation for which the presentation is purely visual – and is typically displayed on a screen.
  • Representation must include abstract data (e.g., metadata).
  • Papers focused solely on digital reconstruction without information visualization aspects are excluded.
  • Posters and workshop papers are excluded to focus on mature research contributions.
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