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Guidelines for interactive digital storytelling presentations of cultural heritage

conferencePaper

DOI:10.1109/VS-GAMES.2017.8056610
Authors: Rizvic Selma / Djapo Nermin / Alispahic Fatmir / Hadzihalilovic Bojan / Cengic Fahira Fejzic / Imamovic Ahmed / Okanovic Vensada / Boskovic Dusanka

Extracted Abstract:

—Interactive digital storytelling becomes a form of information presentation in many fields. Its application spans from media industry through digital cultural heritage, serious games, information visualization to contemporary theater and visual arts. In order to develop a new digital storytelling methodology – hyper-storytelling, we engaged a team of multidis- ciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction. In this paper we present the first findings of this team in form of guidelines for interactive digital storytelling presentations of cultural heritage. Keywords: serious games for cultural heritage, interactive digital storytelling, user evaluation studies, hyper-storytelling, Sarajevo charter I.

Level 1: Include/Exclude

  • Papers must discuss situated information visualization* (by Willet et al.) in the application domain of CH.
    *A situated data representation is a data representation whose physical presentation is located close to the data’s physical referent(s).
    *A situated visualization is a situated data representation for which the presentation is purely visual – and is typically displayed on a screen.
  • Representation must include abstract data (e.g., metadata).
  • Papers focused solely on digital reconstruction without information visualization aspects are excluded.
  • Posters and workshop papers are excluded to focus on mature research contributions.
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